Diving right into it these are my ideas so far, there will be constant updates on this blog entry as new ideas will pop into my head.
Kill-streaks
-They do not build upon each other, ever. If you get 25 kills without dieing, you deserve to kill EVERYONE. If you get 25 kills because of a chopper gunner, no...no....just no.
. UAV-standard kill-streak that we all know and love
. Counter UAV- Was not a bad idea in MW2, probably called something else because of the time era(Radio Jammer, comment on an era-correct name)
. Emergency Airdrop- Not overpowered if you follow these rules----> Gives no killstreak above a certain value(nothing given above a 6 or 7 killstreak) Think of this being an 8 kill-streak and only dropping three crates, a UAV, Counter UAV and ammo drop.
. Napalm strike- 6 kill-streak, smaller blast radius that a precision air-strike but leave a flaming heap making that area possibly kill enemy troops who go in it. Very useful in objective games. Some balancing would be instilled. Only one wave
. Precision air-strike- 6 kill-streak, larger blast radius that napalm strike and hit in 3 waves as in MW2
.Pavelow- 9 killstreak, aka Rape-copter
. Stealth Bomber, B52 9 kill-streak- Like in MW2, but with possible minor changes to radius and spread of explosives depending on map sizes.
. Landmine trap- 6 or 7 kill-streak, place landmines in a certain radius. Like a claymore, clicks when activated, going prone can save your life, one explosion and done. The explosion This is more for the objective type, imagine booty trapping the domination flag or search and destroy objective. An explosive charge and remove this trap.
. AC 130 11 kill streak- Same as MW2 if they put it in. Nothing overpowered about an AC130 if the spawns would be better. The problem we all associate with the AC-130 was the instant spawn killings that would happen. One thing I could propose is that there is no red squares for the people that are not in plain view. So the person driving the AC-130 would not be able to see those with or without coldblooded if they are inside a building.
. Predator Missile- Same new rule applies; Can't see people if they are inside or in larger cover. This means you need knowledge of where the enemy is before you call it in. This type of change means that kill-streaks take a bit more skill to use.
. UAV Second effect- With a UAV up, kill-streaks that require player control will be able to see enemy placement when normally unable. So with a UAV up, then the AC-130 and Predator Missile will be able to see the red squares of those without cold blooded though they are inside the building.
.Counter UAV Second Effect- Causes red squares to be disabled for enemy piloted kill-streaks. I feel that it would be somewhat overpowered in a sense that a person with a 4 kill-streak can possibly eliminate the reward for the enemy that has gotten 11 kills. It would make it more of an incentive to shoot it down, but this kind of team play rarely occurs in public matches. I would not put this in at all.
If 3-5-7 Kill-streaks come back again, the UAV, Airstrike and Attack Helicopter should resurface. It's been confirmed that kill-streaks will not build upon each other after the person dies. so no Dogs-to Dogs or Chopper to Chopper ever happening again.
Re-occurring Kill-streaks
- Think of having the Kill-streak set-up of UAV Predator Harrier. After getting the last of your kill-streaks you can receive them again after a another set number of kills on an exponential rate. So as UAV was a three kill-streak. After the Harrier is rewarded, the next set number of direct kills can reward the player with a second UAV, Predator and so on and so forth. The number of kills required to restart the kill-streak reward system during a single life increases exponentially with each run through the rewards.
Possible Perks for COD: Black Ops and other random ideas
- Expect a lot of the same perks that we have seen with minimal change
- Same Perks with different names(Extreme Conditioning to Marathon back to Extreme Conditioning)
- COD WaW had a large selection of perks for each tier as C4 was not an equipment piece but a perk and RPGs were a perk and not a secondary weapon. I want to believe that Treyarch will have the multiple equipment selection opposed to them being perks. I also think that Deep Impact will stay as a weapon attachment and certain MW2 aspects that are now overlooked will return such as host migration and others will be left behind....the jelly.
- Any new perks would have to reflect on new game-play mechanics which is unlikely.
-------------------------------------------------------------------------------------------
- Pro perks might not make it into COD7, but just in case here are some ideas that would increase diversity in the game.
1. Stopping Power Pro- More damage to vehicles
2. Cold Blooded Pro- No name appears and no red reticule
3. Juggernaut Pro- Enemy Explosive damage no longer makes you stagger
4. Dead Silence Pro- Reduced Fall damage
5. Martyrdom Pro- Drops 4 grenades upon death with a 1 second fuse each(insert sarcastic voice here)
6. Fireworks Pro- Lessen the effect that stun, flash and gas grenades have on you.
7. Second Chance/Last Stand Pro- Revive allies in this stance and crawl faster
8. Double Tap Pro- Switch between weapons faster and newly picked-up weapons are ready to use
-These are some half cooked ideas that all require fine tuning depending on weapon selection/damage, map size and layout, blah blah blah blah blah. \
These are just ideas that I have had within a few days and comments concerning these ideas and others would be great, remember that COD7 is going to have a Beta and that our opinions will matter.
Sunday, May 16, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment